XIAOTONG WEN
Working as a 3D motion graphics artist on the UA team at Activision Blizzard, Focusing on CALL OF DUTY®: MOBILE broadcast video content for all engaged department, Marketing,PR,PMG, and development studios,to produce high-quality art assets. Typical end use for marketing, social, internal, reference, and more per clients's need. By assist the 3d pipeline and support CGI solution, the assets I'm contributed are shared with Social team and Design team, also with out-sourcing agencies. The high quality art assets was win best performance and several top viewing at social platforms including YouTube and Instagram.
Assign duties
3D design and animate.
Cinematic Scene assembly include modeling, texturing, lighting and rendering.
Ability to recreate in-game looking render using offline render software.
VFX Simulation smoke/fuilds/volume.
Versioning GFX to various specifications.
Creating 2D/3D cinemagraphs based on Keyarts and seasonal needs.
Capture game footage, and comping with visual effects/ motion graphics assets.
Digital content and 3D assets management, assisting with the 3D pipeline by providing technical problem solving skills, understand limited poly game assets.
Tools
Cinema 4D, Redshift, X- Particles, Maya, Photoshop, After effects
All videos and images are property of Activision Blizzard 2021-2022.
Call of Duty®: Mobile ™









Gleipnier
Gleipnier
The protagonist is a sacrifice, a symbol of innocent victims. The creatures of the world are mutated, dangerous, cursed. Half their body is original flesh, but the rest part is made of metal and corrosion materials .When the woman's chest becomes endless mountains, the man's penis becomes a giant clock, the end of the world is coming.
Directed and Animated by Xiaotong Wen& Sicong Tian
Music From Arca-Remodels Async
Faculty Advisors: Michael Patterson, Candace Reckinger, Kathy Smith
Production Supervisor:MarElepano
My Role:
Modeling, Design/Animating, Texturing/Lighting, VFX, Compositing.
Zbrush, C4D, X particles, Hot4D, Realflow, Pr, Ae
2018
Selected Video Featured at Youtube Platform




Lighting:
3D Scene Design:
Modeling, Texturing, Lighting.
Combining multipul Mocaps data to Model and Adjusting Key-Frame Aniamtion.
Simulation fluids/ volume/ fire/ ember effects using X particles.
Understood limited-poly and polish to high-quality renders.














